Wednesday 16 January 2008

personal message

Hello, this is Chloe Lees student number 102920
I have been studying at Bath Spa University in a module called Virtuality and Performance, tutored by Ian Mc Nish.
This blog is a working evaluative log ofhow I've been getting on over the weeks of study. Start reading at the bottom!!
Parts of the blog are irrelevant to my actual project, I initially began by exploring the realms of blogging by adding links and pictures which interested me- it has all added to the experience so I have decided to keep them on!

Thanks!! Bye!!

to conclude

Since starting this project with Vikki, I have pondered in my own beliefs as to whether we perform all the time, sometimes or never??

I have asked close friends their thoughts and opinions and it is really interesting to spark this debate as no one really seems to have thought about it all that much. This is why I have thoroughly enjoyed our small social experiment.

Vikki worked on obtaining the raw footage of herself in differing social situations and on the slide show whilst I worked on editing the footage to creating our final piece and compiling the audio to work alongside it.

Our initial idea was to post the video on facebook and YouTube, but due to the lack of my teachnological abilities, we failed in this and have created a DVD instead.

Our performance includes a brief test from Glamour magazine 'how many woman are inside your head' questioning the number of alternating roles we play to cope with everyday situations. This is accompanied by a power point presentation which includes some of the research on our project. Following this introduction we play our 3 minute DVD. Our manifesto explains furthermore our inspirations, stimuli and extensive research.

story board

Our first draft story board looks as follows;

Our Story board as follows;

1) Around Friends
2) Around Family
3) At work - RETAIL THEATRE
4) At Uni - classes, library, student life.
5) Performing - Rehearsals
6) Time alone
7) with different genders
8)interaction with media, telephone voice - elaborate upon, internet.

Initially, our proposal included staging a scene at work (in a restaurant) where the kitchen would act as a back stage area and as soon as Victoria had left the realness of a busy, crowded kitchen the scenario of delivering meals to a table would transform into a staged performance, over acted and brash. However we preferred the true presentation of the self with rather anonymous outbursts, opinions and advice on ‘true identity’ through the audio. We located You tube videos which helped us to gain an influence for our style of formation- allowing us to develop our content.

why vlog?

We're now going to create a short film about our everyday alter egos, using voice overs from customer service lectures on youtube and using vikki as our case study, displaying the several alter egos that she uses in her everyday life. Including around her family, at work, in the presence of authority and in a home environment around friends.
We'll be using abstract properties of sound and visual recording in the film and then use it in a live performance in class.
We have decided to use film as our chosen method of presentation as our self presentation project is stimulated by our online era, intrigued by the exploitation of the self online which, in turn, has lead to an intentional manner in which we present ourselves in day to day life. The Big Brother syndrome. Suspecting that there is always someone watching. The artist who form the group ‘Forced Entertainment’ comment;
‘Our work spans theatre and performance through digital media, video installation and publication. It is original, contemporary work that develops new forms and old to find the most effective articulation of its ideas.’ www.forcedentertainment.com

We believe that to articulate our ideas most effectively would be to upload our video onto YouTube and/or Facebook in order to engage the public, to encourage them to question whether or not they are being true to their personalities when they interact online.

The Presentation of Self

Our title was ‘borrowed’ from Erwin Goffman, he describes how we present ourselves and interact with others depends on where we are, who we’re with and what we’re doing. He questions -where are some of the “front” and “back” regions of your everyday life? What are some of the activities or identities you suppress when you come to class, and why?
In direct response to what we have learnt from Goffman and to relate it to our project we ask…what is performance? Are we all frauds? We want to know when personal performance goes too far and becomes fraudulent behaviour....??

you learn something new everyday

"Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform."

Web 2.0 is what virtuality explores. It is really difficult to pin point exactly what has influenced me throughout this module but I can honestly say that I always saw the internet as positive tool, an easily accessible source to everything and anything, but mostly an implement from which to extract information.

I reluctantly joined facebook after a friend created my account for me, since then I have spoken to so many people who I may never have seen again and racked up days of procrastination on due assignments. My mum and dad are both over whelmed, they would both like to join facebook, even though they do not understand how it works. Obviously I have said no i will not be your friend on facebook, I think they worry a lot about the privacy and security on web communities. I have been through msn messenger to the more open and accessible Myspace and now I still regulary abuse facebook.

So what's next is a big question for me? I have posted a link for the facebook song on this page- it's a brilliant parody, showing the 'social utilitys' true colours!


Having visited 'The simulation Argument, I have in my notes that 'I am very disturbed by this'. Along with Dr Cyborg with his unique virtual glasses invention the idea of simulism quite literally freaks me out....

'Universe 2029'
Let's take a leap forward. As computers become more and more advanced, and computing power is growing exponentially, it is not hard to imagine that in 2029, approximately 20 years after the release of Spore, a game would be feasible that simulates a large part of the universe, including many of its laws of physics. Having evolved from Pac-Man, Sim City folk, The Sims characters and Spore species, the characters of 'Universe 2029' will be very human-like. They will have emotions, social skills and, most important, (artificial) intelligence. If you take into account the advances in the field of computer graphics, 'Universe 2029' would probably look amazingly realistic too.


No thank you!! Although I do have sims on my phone!?!

the essay

The essay allowed me to gain further knowledge in Virtuality and Performance, exploring Ians' weekly blog which was in parts useful, for example Philip Auslanders liveness versus media debate.
The society in which we live right now has been referred to as a media-saturated culture, Auslander reverses our traditional conception of the live preceding the
mediatized: “…whereas mediatized performance derives its authority from its reference to the live or the real, the live now derives its authority from its reference to the mediatized, which derives its authority from the live etc.”

I watched two performances by Bath Spas' Full Tilt company entitled 'Complex/Electra', the first using a range of media to its advantage and the second to be a faithful, live performance.I must admit to have been much more excited by the first, digital performance. This is all analysed in the essay.